***GAME IS CURRENTLY DOWN FOR RENNOVATIONS***
THEME: Heist Adventure
ALL GAMES ARE PRIVATE (No one else will be with you)
Recommended age of participants: 14 years old
Maximum Group Size: 8 Players (contact us for larger groups)
MUST have an adult present if under 18
Recommend Group Size: 3-6 Players
Experienced Teams: 3 Players
Minimum Group Size: 2
PRICE: $35.00/person
You have been CHALLENGED!
You and your team are tasked by the Big BOSS to perform the biggest heist at a local Pawn Shop which is reported to have a secret "Private Rare Artifact Gallery" inside . You must steal as many Rare Artifacts in 1-Hour as you can, and the crew that steals the most money in 1-Hour will become part of the Big Boss' official crew.
But you must be careful, the "Private Gallery" is filled with millions of dollars of Authentic Artifacts, but there are some forgeries amongst the collection.. it is up to you to find out what is Real and what is Fake... The Big Boss DOES NOT like wasting his time on Fake Artifacts and will penalize you for every fake that you steal!
Do you and your crew of Art Thieves got what it takes to steal the most valuable items and become part of the infamous Big Boss' crew?
The concept of an Escape Room style Challenge game is a new design for us. There are still alot of puzzles to solve, but it is probably our most non-linear game we have. With over 35+ puzzles (and we will continue to add more) we wanted to try to challenge our players and make it a competition as well.
Traditionally, most escape rooms will rank their players on time spent in a room, number of hints etc. But we figured if we made a challenge room where we scored the players based on the actions they do in the room, that it would make it alot more interesting rather than a speed run.. Every team will get a FULL HOUR to do as many puzzles as possible so the playing field is only leveled through the experience of the team.
We tried to add a mixture of tech and traditional style puzzles. As we add more and more artifacts to the gallery we will continue to vary the puzzles. Players aren't expected to complete every puzzle in the game since there will be an overwhelming amount to do in a single hour, but it will also keep even the best teams on their toes.
QUICK INFO
PRODUCTION CREDITS
Our Experiences are designed and built by the owners with some help from our staff. We pride ourselves for bringing our players a memorable experience to the best of our abilities.
Each and everyone of our staff has contributed in some way to the build of each of our experiences and deserve all the credit for the hard work they put in to the creation of our games.
Game / Puzzle Design:
Edwin Tactay
Written by:
Edwin Tactay
Tech Design / Programming:
Edwin Tactay
Audio/Video Production:
Edwin Tactay
Graphic Design:
Edwin Tactay
Photography:
Edwin Tactay
Lighting:
Edwin Tactay
Jeremy Boss
Soundtrack Design:
Edwin Tactay
Stage Design:
Edwin Tactay
Jill Smith
Software:
Audio:
Ableton Live 10
Video:
Adobe Premiere
Graphic Design / Photography:
Adobe Photoshop
Programming:
Arduino UNO
Raspberry Pi 4
NodRED